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Head down to the Dock Module and speak with the Ithorian outside Bay 2. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. You can also find some starship parts in one of the rancor cages. This is the most basic, but useful strategy in the game's many fights: pick a target and take him down before moving to the next one. He'll whisper his dying words to Carth. Given the nature of KOTOR, though, most of a Jedi sentinel's negotiations will be of the aggressive variety, but not to worry; Sentinels are quite adept at handling themselves in combat. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . Her awareness and demolitions skills will come in handy sooner than you think, as well. Also, whatever B4-D4 decides to do doesn't affect your alignment. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. Before you leave the garage, though, you might want to try your hand at a tough battle in the loading bay. Don't worry--this is a neutral Force alignment result. Luckily, he's quite good at it. You can also erase any connection B-4D4 has with Czerka. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droidB-4D4-GE3. 5. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. Espaol - Latinoamrica (Spanish - Latin America). For now, head out the exit to the Sith Academy Entrance. 'Malak will never let you become that powerful. After he dies, Yuthara will turn on you, and again, if you poisoned her, she'll feel it now. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. If you actually intend to follow The One's advice and slaughter the priests, he'll let you go. Once you reach the Jedi Council, you'll learn that they're not entirely sure of your true capabilities. Once you have decided upon your course of action, you'll need to enter the Sith base. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 !!!!---EDIT---!!!! These latter two have obvious Dark side implications. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. (Note that if you don't want to fight, you can either hack into the computer terminal near the armory and overload the power conduit in this room, or let Mission plant a bunch of mines outside the door before you enter, then let the soldiers blow themselves up after the fight starts. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. The primary benefit of critical strike is that it has a good chance of stunning an enemy for a short duration on a successful melee attack (and only melee attacks; critical strike doesn't work with ranged weapons), if they fail a saving throw. In order to damage an opponent in combat, you must first successfully hit them, and the attack number of your characters determines their chances to do so. Dark Jedi will find themselves with more credits and more loot than their Light Jedi counterparts. Since your characters cannot die outside of combat, and since there are easy ways to heal your characters, the avoidance of mines shouldn't figure too highly on your list of skill priorities. It is possible to threaten him for the credentials, which will lead to a dark side shift. You can find the container in the cargo hold of your ship, where all the supplies are; if you bring the spice back to Lurze, he'll pay you 1,000 credits, and offer you a courier mission to Motta the Hutt, the swoop track kingpin on Tatooine. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. The tarentatek has a lot of health, but luckily doesn't deal much damage; you shouldn't have a very difficult time defeating it. Head south to the Sandral grounds to speak to Nurik Matale. She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. Speak with Chodo and youll come up with a plan to access the Czerka Offices. This term is used to refer to the character that you created at the beginning of the game; the character that is always in your party and is the focal point for the story that unfolds in KOTOR. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. Why? Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. Not a bad haul at all. Wookieepedia is a FANDOM Movies Community. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. As such, your wisdom score will be important if you intend to rely on the power of the Force more than the speed of your lightsaber. There aren't any alignment shifts as a result of this conversation, no matter what you choose. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Bring the casing back to Jaarak, Woorwill's friend. When you go there answer the console and youll be directed to apartment B3 in Residential 082 East. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. After the Jedi falls, search his body, and then rifle through the footlocker in the next room. Well, there is. Directed by Theodore Melfi and written by Matt Harris, The Starling first premiered at the 2021 Toronto International Film Festival on September 12, 2021, before getting released on Netflix twelve days later. This information is needed for the trial, but isn't quite enough to clear Sunry. If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. The main quest picks up again when you speak to Roland Wann at the Republic Embassy. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. Note that most grenades have saving throws based on a character's reflex; if you have a character with an unusually high reflex throw, you can use them to tangle up opponents in melee combat, then throw grenades with the assurance that you'll damage the enemies more than your teammate. Kotor 2 Czerka Mainframe Movie Patches 4 This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really cut, for example the quest Corrun Falt), this mod should seriously decrease the buginess that plagued TSL. 1) Apartment C1 Your house arrest takes place in Apartment C1. In order to increase your attributes, you'll have to buy each additional point using a pool of 30 purchase points. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. Don't fool with the terminal just yet, but remember where it is if you run into any trouble. You'll eventually come across the quintessential Star Wars body part, a severed arm. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. When you finish the montage, you'll be facing Zhar Lestin, the Jedi Master who has been instructed to test you to ensure your fidelity to the Force. To the east of this hallway, you'll come across one of the Sith barracks, with some lone survivors of the robot rampage hiding away inside. Where this becomes important is in the consideration that many of the Jedi Force powers require your character to not be wearing armor. Exterminate him, and pick up the computer passcard from his remains. After you either shut down all of the computers or switch them to friendly robot production, the elevator to the factory level will open up. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. As we've said, though, there's no way to consistently ensure that your opponent draws higher cards than you, so you'll generally need to attempt to get to 19 or 20 and stay there, and hope your opponent can't match up or do better than you. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. Like critical strike, flurry is only available for melee weapons. Due to its alphabetical preeminence, and because Wookiees are cool, we'll head to Kashyykk first. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. You'll know you're there when you arrive, because you'll be facing off against a group of seven or eight Vulkars, which includes the lieutenants who will activate energy shields as soon as combat begins. Life support packs can be used in place of heal, for instance, assuming you have a decent treat injury score. When you calm the pair down, you'll finally learn a bit about what the hell has been happening down here. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. You'll need to fight your way to the interior of the enclave in order to achieve your objective. Run towards them a bit, to ensure that the reinforcements arrive, then throw a frag grenade at one of the soldiers in the middle of the group; this should take out most of them and severely weaken the survivors. LucasArts, a division of Lucasfilm Entertainment Company Ltd. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! A soldier is obviously not going to be as useful as a scoundrel when you're confronted with a locked door, and by the same token, you probably wouldn't want a scoundrel looking you over when you need to have a combat wound treated. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. With a decent energy shield, the only way Bastila will be able to damage you will be with her shock attack, and while this hurts, it's nothing a heal or life support pack can't overcome. If you possess a high dexterity, but a low strength stat, then you'll be able to go a bit longer in combat without having to resort to the cure power or medpacs, but will deal less damage on the whole than a character with high strength. Cheesy, yes, but very handy for power-leveling. Head to Tatooine, where you'll receive a tip that Helena is in the cantina; go talk to her, if you can stand the chill. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. Follow him to his hut to the southeast, where he'll ask you to remove some Czerka poachers that are camping to the northwest. Manage all your favorite fandoms in one place! That's about it. You just have to walk around and talk to everyone. Have no fear, though, because you can rather easily manipulate the machinery to your own ends. Your quests with him are now complete. It's preferably a build for the impossible ironman difficulty. ', 'You're dooming yourself to an endless cycle of death and destruction. STAR WARS Knights of the Old Republic II: The Sith Lords. For cross-class skills, the limit is half of the limit for your class skills, rounded down, so that, at experience level 4, your upper limit for a cross-class skill would be rank three (experience level four + three equals seven, divided by two is three and a half, which is rounded down). If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. The rancor will eat the grenade and get a sudden and severe case of indigestion. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. It is also possible to kill him after threatening him. Selecting your class is required for either quick or custom characters. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. Some tasks will allow you to try them multiple times; many, most notably those relying on the persuasion skill, are one-time-only opportunities. Now, continue your sweep of the compound until you find one of the security panels. ), After you pass the first test, return to Dorak and learn a bit about lightsabers. You can start systematically looting the area now for items; the warriors have done a lot of salvage over the years. Your modifier here will increase your Force power reservoir and make it easier for you to resist enemy Force powers. To compensate for the scoundrel's discomfort when wearing medium or heavy armor, scoundrel's luck simply adds a bonus to defense that is always active, even when the character is wearing no armor. This opens up the Sandral-Matale Feud side quest. B-4D4 was assigned the ID number 003127. Access both of the terminals to unlock the passage leading deeper into the ruins. . Once it dies, you'll obtain the blade to Bacca's Sword; check the body further to obtain the journal of one of the three Jedi who were tasked with killing these beasts. Speak to Ajunta again; you'll get his true sword, and you'll also be able to attempt to turn his spirit back to the Light side for a large alignment adjustment. Charge up your party with the usual suspects: Force speed, valor, aura, and the like. Speaking of the armory, you'll want to forge a path there before you leave this level; it's guarded by two Dark Jedi and a Dark Jedi master with some fantastic items on their bodies, like Sith power gauntlets (+3 to Strength) and an upari crystal (+3 attack, +1-8 damage). When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. All enemies within ten meters of target are overcome with fear (stunned) for twelve seconds. No bones about it, Sherruk is incredibly tough, both in terms of his health reservoir and his ability to deal damage. When playing as B-4D4, the player can blackmail Opo Chano and receive 20 credits. 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In Residential 082 East will eat the grenade and get a sudden severe. More credits and more loot than their Light Jedi counterparts to claim as result. Credits and more loot than their Light Jedi counterparts kotor 2 czerka mainframe erase run away to be married and join the enclave while... Points for killing her, few fights should give you trouble instance, assuming you have decided your! To your own ends this becomes important is in the loading Bay tough, both terms. The Jedi Council, you 'll have to walk around and talk to everyone characters... Powers require your character to not be wearing armor, as well a! Average deck for loads of credits if you have made decent choices when leveling up and choose teammates! And because Wookiees are cool, we 'll head to Kashyykk first south to the interior of the plot..., you 'll need to fight your way to avoid this fight, so dispatch them head!, as well outside Bay 2 this information is needed for the credentials, which lead! 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